Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(346 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks2
Land ramp3
Treasure generators1
Tutors3
Draw engines7
Cantrips & burst draw5
Recursion7
Value engines2
Spot removal3
Graveyard hate2
Board wipes1
Stax & hate1
Protection1
Fetchlands4
Dual & shock lands3
Premium utility lands3
Utility lands12
Taplands5
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Synergy pieces7
Win conditions1
Combat threats3
Sacrifice outlets2
Drain effects1
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base89Threats84Consistency70
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Mill11 cards
11 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Toughness Matters9 cards
9 toughness-matters cards. Deal damage based on toughness instead of power.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.