Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(424 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks6
Tutors3
Draw engines3
Cantrips & burst draw1
Scry & Surveil1
Value engines3
Counterspells2
Spot removal2
Board wipes5
Protection2
Utility lands1
Taplands1
4 Combo(s) Detected (Consistency: 73%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces18
Combat threats3
Drain effects3
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats98Interaction63Consistency59
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Zombie Tribal18 cards
18 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.