Commander
8.7±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(592 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Mana dorks1
Other acceleration2
Commander Synergy (1 groups)+5ⓘ
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors4
Draw engines2
Cantrips & burst draw1
Recursion3
Value engines4
Control Strategy Bonus (16.6 interaction cards)+30ⓘ
Counterspells9
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Stax & hate9
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands3
Utility lands6
Taplands3
9 Combo Families (9 lines, Consistency: 84%)+59ⓘ
Commander Synergy (2 groups)+11ⓘ
Tempo Control (lockout lethality)+10.6ⓘ
1 extra turn effect+5ⓘ
Combo pieces13
Combat threats3
Sacrifice outlets1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.7 → Bracket 4
Interaction96Threats95Mana base85
-0.2 below Bracket 5 threshold (8.5)
✓
Game changers 3
✓
Mass land denial (1)
✓2-card combo
✓
Extra turns (1)
Themes5 total
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Enchantress7 cards
7 enchantment synergy cards. Deck rewards you for casting enchantments.