Commander
3.0±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(170 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks8
Other acceleration1
Treasure generators2
Low Land Count (4/31)+-68ⓘ
Draw engines6
Cantrips & burst draw4
Value engines2
Spot removal5
Board wipes1
Stax & hate2
Protection7
Low Land Count (4/31)+-68ⓘ
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, 3 extra combats, 4 haste enablers, 4 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (3 groups)+21ⓘ
Synergy pieces9
Win conditions4
Combat threats11
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.0 (Bracket 2)+Game Changers→ Bracket 3
Threats95Interaction65Speed63
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.