Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(414 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Land ramp6
Other acceleration2
Tutors8
Draw engines4
Recursion7
Value engines1
Spot removal5
Graveyard hate1
Board wipes8
Stax & hate4
Edict effects1
Protection3
Mono-Color Mana Base (no fixing needed)+25ⓘ
Dual & shock lands1
Utility lands4
Taplands4
Basic lands1
Plains+25
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats1
Sacrifice outlets3
Token generators6
Reanimation5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats93Interaction85Consistency82
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.