Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(334 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mana rocks2
Other acceleration1
Commander Draw Engine (Sygg, Wanderwine Wisdom provides card draw)+18ⓘ
Draw engines9
Cantrips & burst draw2
Value engines1
Counterspells5
Spot removal4
Board wipes1
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+9ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands4
5 Combo(s) Detected (Consistency: 40%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces7
Synergy pieces2
Combat threats5
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats90Mana base75Interaction73
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Merfolk Tribal31 cards
31 merfolk creatures detected. Tribal synergies can create powerful board states.
Wizard Tribal13 cards
13 wizard creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.