Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(295 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks3
Mana dorks4
Land ramp3
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines9
Cantrips & burst draw3
Recursion1
Value engines19
Other4
Spot removal5
Board wipes1
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
+8
+5
Premium utility lands1
+5
Utility lands3
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+14
+11
4 Combo Families (9 lines, Consistency: 70%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 evasion enabler+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces8
Synergy pieces6
Win conditions2
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Threats90Consistency85Mana base75
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters28 cards
28 counter synergies. Grow your creatures over time for massive threats.
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Lifegain21 cards
21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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