Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(366 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks1
Land ramp1
Other acceleration1
Treasure generators3
Commander Draw Engine (Folk Hero provides card draw)+18ⓘ
Tutors1
Draw engines7
Cantrips & burst draw1
Recursion3
Value engines1
Counterspells1
Spot removal9
Graveyard hate2
Board wipes3
Stax & hate1
Edict effects1
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands5
Taplands2
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces5
Win conditions5
Combat threats1
Sacrifice outlets1
Drain effects2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction90Mana base81Threats73
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.