Commander
2.9±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(166 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks1
Other acceleration3
Treasure generators1
Low Land Count (29/33)+-10ⓘ
Draw engines3
Cantrips & burst draw7
Recursion8
Other2
Spot removal10
Graveyard hate2
Board wipes1
Stax & hate8
Edict effects1
Protection7
Mono-Color Mana Base (no fixing needed)+51ⓘ
Low Land Count (29/33)+-10ⓘ
Utility lands1
+2
Basic lands1
+27
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces13
Combat threats4
Drain effects5
Token generators3
Reanimation3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 2.9 (Bracket 1)+Mass Land Denial→ Bracket 4
Threats82Mana base70Speed53
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats (Commander)22 cards
This deck generates value from sacrificing and recurring creatures.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.