Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(458 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana3
Mana rocks6
Land ramp2
Other acceleration1
Treasure generators1
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Draw engines8
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal11
Artifact/enchantment removal1
Board wipes5
Stax & hate1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands6
Premium utility lands3
Utility lands3
Taplands1
Other1
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Combo pieces2
Synergy pieces12
Win conditions5
Combat threats1
Drain effects4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats92Interaction89Mana base85
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Aristocrats (Commander)11 cards
This deck generates value from sacrificing and recurring creatures.
Lifedrain7 cards
7 lifedrain effects. Drain opponents' life while gaining your own.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.