Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(329 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Treasure generators5
Commander Draw Engine (Taii Wakeen, Perfect Shot provides card draw)+15ⓘ
Tutors1
Draw engines2
Cantrips & burst draw5
Recursion1
Value engines2
Control Strategy Bonus (12.8 interaction cards)+24ⓘ
Spot removal13
Artifact/enchantment removal2
Board wipes1
Stax & hate2
Two-Color Mana Base (no fixing needed)+12ⓘ
Dual & shock lands2
Premium utility lands4
Utility lands1
Taplands4
3 Combo(s) Detected (Consistency: 47%)+25ⓘ
Combat Damage Synergy: 1 extra combat, aristocrats engine+14ⓘ
Combo pieces4
Win conditions2
Drain effects8
Token generators1
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats82Mana base75Interaction69
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn29 cards
29 damage dealers. Burn opponents down with direct damage.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.