Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(188 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (49% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks6
Land ramp4
Other acceleration1
Tutors3
Draw engines5
Cantrips & burst draw6
Recursion4
Value engines4
Spot removal10
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands4
Utility lands6
Taplands14
Other1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces12
Win conditions2
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators1
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats84Mana base82Interaction60
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Elemental Tribal32 cards
32 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.