Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Primary win line:Deterministic combo lines—,
High confidence(808 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (2 groups)+20.5ⓘ
Tight Curve (79% CMC 0-2)+15ⓘ
Fast mana16
Mana rocks1
Other acceleration2
Treasure generators2
Low Land Count (24/27)+-8ⓘ
Tutors17
Draw engines7
Cantrips & burst draw3
Scry & Surveil1
Recursion3
Value engines2
Other1
Counterspells1
Spot removal4
Graveyard hate2
Board wipes1
Stax & hate3
Protection3
Mana Acceleration (19 sources)+9ⓘ
Low Land Count (24/27)+-8ⓘ
Fetchlands9
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands6
+9
+9
+9
+6
+6
+6
Premium utility lands5
+6
+5
+5
+5
+5
Utility lands1
+2
Taplands1
+2
5 Combo Families (17 lines, Consistency: 98%)+44ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+14ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces12
Synergy pieces8
Combat threats2
Sacrifice outlets6
Drain effects2
Token generators2
Reanimation1
Other2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats99Consistency97Speed96
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 16
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Combo (Commander)18 cards
This deck is built around assembling infinite combos or combo finishes.
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Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
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