Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(445 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Land ramp5
Other acceleration2
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion1
Value engines5
Spot removal9
Graveyard hate2
Board wipes2
Stax & hate13
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands9
Taplands1
Basic lands1
Plains+26
5 Combo(s) Detected (Consistency: 47%)+33ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+14ⓘ
Combo pieces5
Synergy pieces4
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction97Threats89Mana base70
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Blink/Flicker18 cards
18 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax11 cards
11 stax pieces. Tax and restrict opponents' resources while breaking parity.