Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence314 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana3
Mana rocks2
Other acceleration2
Treasure generators1
Commander Synergy+1ⓘ
Draw engines5
Cantrips & burst draw21
Wheels1
Scry & Surveil2
Recursion3
Value engines5
Counterspells2
Artifact/enchantment removal2
Spot removal3
Board wipes2
Protection4
Two-Color Mana Base+13ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands3
Taplands4
Basic lands2
Commander Synergy+3ⓘ
Combo pieces3
Synergy pieces1
Win conditions1
Combat threats2
Drain effects4
Token generators2
Damage multipliers1
Enablers1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.8 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
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Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Combo (Commander)1 cards
This deck is built around assembling one or more infinite combo finishes.
Cantrips13 cards
13 cantrips. Cheap spells that replace themselves for velocity.
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Storm8 cards
8 storm synergies. Chain spells for exponential value.
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