Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(270 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Mana rocks3
Mana dorks3
Land ramp8
Commander Draw Engine (Jared Carthalion provides card draw)+10ⓘ
Tutors2
Draw engines3
Cantrips & burst draw4
Recursion4
Counterspells2
Spot removal7
Graveyard hate1
Board wipes3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands5
Dual & shock lands1
Premium utility lands2
Utility lands12
Taplands8
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+25ⓘ
Synergy pieces5
Win conditions2
Combat threats4
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Mana base89Consistency63Threats61
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.