Commander
2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(164 pts)
Estimated win turn
T11best
T12typical
T12+contested
Vector breakdown
Fast mana1
Treasure generators1
Low Land Count (35/36)+-3ⓘ
Cantrips & burst draw2
Recursion1
Value engines4
Control Strategy Bonus (16.6 interaction cards)+30ⓘ
Spot removal7
Board wipes12
Stax & hate2
Protection1
Mono-Color Mana Base (no fixing needed)+37ⓘ
Low Land Count (35/36)+-3ⓘ
Utility lands1
Basic lands1
Swamp+35
Tempo Control (lockout lethality)+10.6ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Win conditions2
Combat threats1
Drain effects4
Other2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Interaction85Mana base70Threats42
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron6 cards
6 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.