Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(214 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks2
Land ramp2
Treasure generators1
Draw engines8
Cantrips & burst draw7
Wheels1
Value engines5
Counterspells3
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate2
Protection2
Fetchlands5
Dual & shock lands14
Premium utility lands5
Utility lands8
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 4
Mana base96Interaction75Consistency70
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Infect29 cards
29 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Proliferate23 cards
23 proliferate effects. Multiply all your counters at once.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.