Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(372 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks2
Other acceleration1
Treasure generators21
Draw engines3
Cantrips & burst draw7
Recursion1
Spot removal8
Graveyard hate2
Board wipes1
Two-Color Mana Base (no fixing needed)+8ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands5
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Synergy pieces7
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Speed92Consistency81Mana base75
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy30 cards
30 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure24 cards
24 treasure generators. Ramp and artifact synergies in one package.
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.