Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(464 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp3
Other acceleration2
Low Land Count (28/32)+-10ⓘ
Tutors7
Draw engines4
Cantrips & burst draw1
Value engines5
Spot removal3
Stax & hate6
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mono-Color Powerhouse Lands (4)+12ⓘ
Low Land Count (28/32)+-10ⓘ
Fetchlands1
Dual & shock lands1
Utility lands6
Basic lands1
Plains+18
11 Combo(s) Detected (Consistency: 88%)+70ⓘ
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces11
Synergy pieces4
Win conditions6
Combat threats3
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats99Mana base70Interaction69
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain40 cards
40 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos11 total
- Walking Ballista+Heliod, Sun-Crowned
- Archangel of Thune+Walking Ballista
- Walking Ballista+Cleric Class
- Anti-Venom, Horrifying Healer+Pariah
- Anti-Venom, Horrifying Healer+With Great Power...
- Anti-Venom, Horrifying Healer+Pariah's Shield
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence+Pariah
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence+Pariah's Shield
- Aetherflux Reservoir+Purity+Rhox Faithmender
- Aetherflux Reservoir+Purity+Cleric Class