Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(331 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks1
Mana dorks16
Land ramp1
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines4
Counterspells1
Spot removal7
Board wipes3
Stax & hate1
Protection6
Mana Acceleration (23 sources)+13ⓘ
Two-Color Mana Base (no fixing needed)+6ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Utility lands6
Taplands9
7 Combo(s) Detected (Consistency: 47%)+40ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 7 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces8
Synergy pieces3
Win conditions1
Combat threats5
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats91Interaction77Mana base75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal15 cards
15 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.