Red Green Mana dorks

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(331 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
7 Combo(s) Detected (Consistency: 47%)+40
Combat Damage Synergy: token swarm strategy, 1 extra combat, 7 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Threats91Interaction77Mana base75

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

Elf Tribal15 cards

15 elf creatures detected. Tribal synergies can create powerful board states.

Druid Tribal14 cards

14 druid creatures detected. Tribal synergies can create powerful board states.

Combos7 total