Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(366 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks9
Land ramp4
Draw engines8
Cantrips & burst draw8
Recursion1
Value engines4
Counterspells3
Spot removal15
Board wipes2
Protection2
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands1
Taplands5
Tempo Control (lockout lethality)+10.8ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces5
Combat threats1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction89Speed76Mana base76
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.