Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence352 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks9
Land ramp5
Other acceleration2
Other1
Tutors4
Draw engines6
Cantrips & burst draw4
Recursion3
Value engines6
Counterspells1
Spot removal7
Artifact/enchantment removal1
Stax & hate1
Protection11
+1
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands2
+8
+5
Dual & shock lands1
+4
Premium utility lands1
+5
Utility lands8
+4
+2
+2
+2
+2
+2
Taplands6
+2
Basic lands2
+12
+7
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats84Speed82Mana base81
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
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Druid Tribal9 cards
9 druid creatures detected. Tribal synergies can create powerful board states.
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