Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence558 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Mana dorks2
Land ramp8
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines8
Cantrips & burst draw8
Recursion2
Value engines10
Counterspells7
Spot removal10
Board wipes4
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands5
+8
+8
+8
+7
+7
Dual & shock lands10
+9
+9
+9
+6
+6
+6
+5
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+4
+2
+2
+2
Taplands6
+3
+3
+2
+2
+2
+2
Basic lands3
+1
+1
+1
3 Combo Families (3 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces6
Win conditions3
+7
Combat threats1
Reanimation1
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base95Consistency92Threats90
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker20 cards
20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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Aristocrats (Commander)1 cards
This deck generates value from sacrificing and recurring creatures.