Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(558 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana4
Mana rocks1
Mana dorks7
Land ramp7
Other acceleration1
Treasure generators1
Commander Draw Engine (Eshki Dragonclaw provides card draw)+15ⓘ
Tutors1
Draw engines8
Cantrips & burst draw11
Recursion2
Value engines3
Counterspells7
Spot removal6
Board wipes1
Protection2
Mana Acceleration (20 sources)+10ⓘ
Fetchlands8
Dual & shock lands6
Premium utility lands3
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Mana base95Consistency93Speed92
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.