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HomeExplore decksCommanders
WUG

Easter Bunny

viaMoxfieldMoxfield·0 views·1h ago

Power level

5.9±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence417 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks3
Land ramp8
Treasure generators2
Commander Draw Engine+18ⓘ
Draw engines15
Cantrips & burst draw12
Recursion3
Value engines3
Synergy support1
Other1
Counterspells6
Artifact/enchantment removal1
Spot removal4
Board wipes2
Stax & hate2
Protection4
Soft interaction1
Mana Acceleration+2ⓘ
Fetchlands1
Dual & shock lands8
Premium utility lands3
Utility lands10
Taplands4
Basic lands3
Tempo Control+12.6ⓘ
Extra Turn Package+5ⓘ
Commander Synergy+1ⓘ
Synergy pieces4
Win conditions1
Drain effects1
Token generators3
Extra turns1
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3

0.9 above Bracket 2 ceiling (5)

1.1 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✓
Extra turns 1
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none

Themes4 total

+1/+1 CountersCore (10 cards)

10 counter synergies. Grow creatures over time for massive threats.

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Counter ControlSupporting (8 cards)

8 counterspells. Control the stack and protect key win conditions.

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BounceSupporting (6 cards)

6 bounce effects. Return permanents to hand for tempo advantage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.