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HomeExplore decksCommanders
UR

Spellslinging

viaArchidektArchidekt·7 views·1h ago

Power level

3.6±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence225 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana5
Mana rocks1
Mana dorks1
Land ramp1
Other acceleration2
Minor treasure2
Other acceleration2
Commander Draw Engine+18ⓘ
Tutors1
Draw engines5
Cantrips & burst draw11
Recursion4
Value engines6
Synergy support1
Counterspells10
Artifact/enchantment removal1
Spot removal4
Board wipes2
Stax & hate1
Protection1
Two-Color Mana Base+3ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands2
Taplands3
Basic lands2
Combat Damage Synergy+13ⓘ
Synergy pieces6
Win conditions3
Combat threats3
Drain effects1
Token generators2
Group slug3
Alternate win strategies1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2

0.6 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

SpellslingerCore (11 cards)

11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

,,,,
Counter ControlCore (11 cards)

11 counterspells. Control the stack and protect key win conditions.

,,,,
Go-Wide / WeeniesCore (10 cards)

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History3 snapshots

Grade

Power3.4→3.6+0.2
BracketB2→B2

Vectors

Velocity
48→48
—
Consistency
68→82
+14
Interaction
62→62
—
Efficiency
63→63
—
Lethality
60→61
+1

Card Changes

Added (1)

Removed (1)

Grade

Power3.4→3.4—
BracketB2→B2

Vectors

Velocity
48→48
—
Consistency
68→68
—
Interaction
62→62
—
Efficiency
63→63
—
Lethality
57→60
+3

Card Changes

Added (1)

Removed (1)

Grade

Power3.4→3.4—
BracketB2→B2

Vectors

Velocity
48→48
—
Consistency
68→68
—
Interaction
68→62
-6
Efficiency
63→63
—
Lethality
51→57
+6