Supernatural

Commander
UBR
5.7±0.5
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines,
Medium confidence(357 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks8
2+5
2+5
2+5
2+4
2+4
2+4
2+4
3+4
Land ramp1
4+1
Treasure generators1
2B+3
Commander Synergy (1 groups)+1
Draw engines5
1+8
2B+5
1BB+4
3B+2
3UU+3
Cantrips & burst draw4
B+5
1B+5
3B+1
4+1
Scry & Surveil1
B+3
Recursion2
2B+2
2BB+1
Value engines2
1B+2
2B+2
Other1
1BB+1
Counterspells5
U+7
U+6
UU+8
1U+8
1U+6
Spot removal7
BR+8
1B+5
BR+5
2R+5
2R+5
BBR+2
2B+2
Artifact/enchantment removal1
R+6
Graveyard hate1
2BB+1
Board wipes5
2RR+7
2BB+7
3BB+6
3BB+4
8R+5
Stax & hate1
1BB+2
Protection1
2+4
Fetchlands1
+8
Dual & shock lands4
+4
+4
+4
+4
Utility lands3
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+6
+13
+9
5 Combo Families (5 lines, Consistency: 38%)+31
Combat Damage Synergy: 1 haste enabler+2
Commander Synergy (1 groups)+1
Combo pieces6
B+9
B+8
1R+9
1B+3
2B+9
2B+8
Synergy pieces3
1BR+5
2B+3
2B+3
Win conditions1
BR+1
Combat threats4
1BR+1
1BB+1
1BB+1
2RR+1
Drain effects1
5R+2
Reanimation2
2BB+1
3UU+3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Interaction89Threats87Mana base62

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

2-card combo are present, but your power level already places this deck in Bracket 3.

2-card combo
Game changers — none
Mass land denial — none
Extra turns — none

Themes2 total

+1/+1 Counters15 cards

15 counter synergies. Grow your creatures over time for massive threats.

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Aristocrats (Commander)18 cards

This deck generates value from sacrificing and recurring creatures.

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Combos5 total

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