Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(390 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana8
Land ramp8
Other acceleration1
Treasure generators2
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Tutors3
Draw engines6
Cantrips & burst draw5
Recursion7
Counterspells1
Spot removal3
Mana Acceleration (18 sources)+8ⓘ
Utility lands1
Taplands1
1 Combo(s) Detected (Consistency: 79%)+22ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Combo pieces3
Synergy pieces5
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency91Speed87Threats86
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.