Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(205 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana dorks1
Land ramp4
Draw engines3
Cantrips & burst draw6
Scry & Surveil1
Recursion2
Value engines3
Spot removal4
Artifact/enchantment removal1
Graveyard hate2
Board wipes6
Stax & hate5
Edict effects1
Protection5
Other1
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, aristocrats engine, 1 damage multiplier+23ⓘ
2 Combo Families (2 lines, Consistency: 34%)+20ⓘ
Combo pieces3
Synergy pieces9
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects3
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats93Mana base75Interaction70
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.