Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(314 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp5
Other acceleration2
Treasure generators1
Other1
Commander Synergy (1 groups)+3ⓘ
Draw engines3
Cantrips & burst draw8
Recursion7
Value engines5
Spot removal11
Graveyard hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands11
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+18ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces18
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Threats90Mana base87Consistency74
1.6 above Bracket 1 ceiling (3)
-0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)13 cards
This deck uses the graveyard as a primary resource.
Mill24 cards
24 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.