Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(524 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks6
Land ramp5
Other acceleration2
Commander Synergy (2 groups)+13ⓘ
Tutors8
Draw engines6
Scry & Surveil1
Recursion2
Spot removal7
Graveyard hate2
Board wipes4
Stax & hate1
Edict effects1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands6
Taplands3
4 Combo(s) Detected (Consistency: 92%)+38ⓘ
Commander Synergy (1 groups)+10ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+8ⓘ
Combo pieces6
Synergy pieces8
Win conditions1
Sacrifice outlets2
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Threats96Consistency89Speed84
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Aristocrats29 cards
29 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.