2.7±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence148 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp4
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw9
Recursion2
Value engines3
Other4
Spot removal7
Board wipes1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
Taplands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+6
+7
+4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces14
Win conditions4
Combat threats10
Sacrifice outlets1
Drain effects1
Token generators8
Reanimation1
Other2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats92Mana base59Consistency42
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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