Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(413 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks5
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw2
Scry & Surveil1
Recursion3
Value engines5
Spot removal9
Stax & hate1
Protection4
Two-Color Powerhouse Lands (5)+18ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands7
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Synergy pieces14
Win conditions1
Combat threats1
Sacrifice outlets4
Drain effects8
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats95Mana base86Speed67
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Lifegain23 cards
23 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifedrain17 cards
17 lifedrain effects. Drain opponents' life while gaining your own.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.