Commander
3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence233 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks3
Other acceleration5
Commander Synergy (1 groups)+1ⓘ
Draw engines10
Cantrips & burst draw5
Recursion3
Spot removal7
Board wipes4
Stax & hate3
Protection6
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands5
+3
+3
+2
+2
+2
Basic lands2
+8
+8
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces1
Win conditions1
Combat threats6
Drain effects2
Token generators4
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base71Interaction55Threats54
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
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Forced Combat / Goad9 cards
9 forced combat effects. Make opponents attack each other.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.