Kuja Spellslinger

Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence434 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana9
Mana rocks2
Other acceleration3
Treasure generators1
Commander Synergy+1
Tutors2
Draw engines1
Cantrips & burst draw5
Scry & Surveil3
Recursion4
Value engines8
Counterspells1
Artifact/enchantment removal3
Spot removal9
Board wipes3
Stax & hate1
Edict effects1
Protection5
Two-Color Powerhouse Lands+20
Mana Acceleration+2
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands13
Taplands5
Basic lands2
Combat Damage Synergy+16
Commander Synergy+1
Combo pieces1
Synergy pieces3
Win conditions2
Combat threats2
Drain effects6
Token generators5
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.2 (Bracket 3)+Game Changers 4 Bracket 4
Game changers 4
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Storm16 cards

16 storm synergies. Chain spells for exponential value.

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Burn23 cards

23 damage dealers. Burn opponents down with direct damage.

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Spellslinger13 cards

13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power6.26.2
BracketB4B4

Vectors

Velocity
6970
+1
Consistency
8382
-1
Interaction
8484
Efficiency
9292
Lethality
8587
+2

Card Changes

Added (3)

Removed (3)