Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence434 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana9
Mana rocks2
Other acceleration3
Treasure generators1
Commander Synergy+1ⓘ
Tutors2
Draw engines1
Cantrips & burst draw5
Scry & Surveil3
Recursion4
Value engines8
Counterspells1
Artifact/enchantment removal3
Spot removal9
Board wipes3
Stax & hate1
Edict effects1
Protection5
Two-Color Powerhouse Lands+20ⓘ
Mana Acceleration+2ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands13
Taplands5
Basic lands2
Combat Damage Synergy+16ⓘ
Commander Synergy+1ⓘ
Combo pieces1
Synergy pieces3
Win conditions2
Combat threats2
Drain effects6
Token generators5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.2 (Bracket 3)+Game Changers 4→ Bracket 4
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm16 cards
16 storm synergies. Chain spells for exponential value.
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Burn23 cards
23 damage dealers. Burn opponents down with direct damage.
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Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power6.2→6.2—
BracketB4→B4
Vectors
Velocity
69→70
+1
Consistency
83→82
-1
Interaction
84→84
—
Efficiency
92→92
—
Lethality
85→87
+2
Card Changes
Added (3)
Removed (3)