Neera, Wild Mage

6.3±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
Medium confidence(451 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+38
Low Land Count (27/32)+-13
Premium utility lands2
Basic lands2
Tempo Control (lockout lethality)+13
2 extra turn effects+10
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler+7
Combo pieces1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
Interaction92Consistency87Threats87

1.8 above Bracket 2 ceiling (4.5)

0.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none

Themes10 total

Chaos18 cards

18 chaos effects. Embrace randomness with coin flips and dice rolls.

Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

Burn10 cards

10 damage dealers. Burn opponents down with direct damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.