Commander
2.9±0.75
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence168 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Tutors1
Cantrips & burst draw21
Recursion2
Value engines2
Other2
Counterspells8
Spot removal15
Stax & hate3
Protection2
Two-Color Mana Base (no fixing needed)+23ⓘ
Fetchlands2
+5
+5
Premium utility lands2
+6
+5
Taplands2
+2
+2
Basic lands2
+14
+13
Tempo Control (lockout lethality)+11.6ⓘ
Synergy pieces3
Combat threats2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.9 (Bracket 1)+Game Changers→ Bracket 3
Interaction81Mana base75Consistency52
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
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Graveyard (Commander)6 cards
This deck uses the graveyard as a primary resource.
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The Ring5 cards
5 Ring temptation cards. Empower your ring-bearer with escalating abilities.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power2.8→2.9+0.1
BracketB3→B3
Vectors
Velocity
39→39
—
Consistency
45→52
+7
Interaction
82→81
-1
Efficiency
75→75
—
Lethality
35→33
-2
Card Changes
Removed (3)
Grade
Power5.1→2.8-2.3
BracketB3→B3
Vectors
Velocity
54→39
-15
Consistency
86→45
-41
Interaction
84→82
-2
Efficiency
75→75
—
Lethality
47→35
-12
Card Changes
Added (49)
Removed (55)
Grade
Power5.1→5.1—
BracketB3→B3
Vectors
Velocity
43→54
+11
Consistency
87→86
-1
Interaction
86→84
-2
Efficiency
75→75
—
Lethality
51→47
-4
Card Changes
Added (3)
Removed (3)