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HomeExplore decksCommanders
WUBRG

uhhh wandering minstrel

viaArchidektArchidekt·1 view·1h ago

Power level

9.4±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence781 pts
Strategy ceiling 9.4
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana12
Mana rocks1
Mana dorks2
Land ramp5
Other acceleration3
Treasure generators1
Tutors9
Draw engines6
Recursion5
Value engines5
Counterspells2
Spot removal3
Land destruction2
Board wipes1
Stax & hate1
Protection2
Mana Acceleration+12ⓘ
Fetchlands10
Dual & shock lands13
Premium utility lands4
Utility lands7
Taplands1
Basic lands2
3 Combo Families+33ⓘ
Combat Damage Synergy+3ⓘ
Commander Synergy+1ⓘ
Combo pieces13
Synergy pieces6
Win conditions1
Combat threats1
Drain effects1
Token generators1
Group slug1
Other1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.4 → Bracket 5

0.4 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
✓
Game Changers 20
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

ComboCore (14 cards)

18 combo lines across 14 cards. Multiple paths to an infinite or game-winning combination.

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LandfallCore (11 cards)

11 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Go-Wide / WeeniesCore (10 cards)

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos15 total

  • 3-card combo · 1
  • +++
    2 setup prereqs
  • 4-card combos · 13
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    2 setup prereqs
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    2 setup prereqs
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    2 setup prereqs
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    2 setup prereqs
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    2 setup prereqs
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    2 setup prereqs