Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(510 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana10
Mana rocks2
Mana dorks5
Land ramp2
Other acceleration2
Treasure generators2
Draw engines4
Cantrips & burst draw3
Value engines6
Counterspells2
Spot removal6
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (22 sources)+12ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands1
Utility lands12
Taplands3
7 Combo(s) Detected (Consistency: 92%)+52ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 extra combats, 3 haste enablers, 1 damage multiplier+25ⓘ
Combo pieces8
Synergy pieces7
Win conditions4
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Speed94Threats92Mana base91
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.