Commander
9.3±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Primary win line:Deterministic combo lines—,
High confidence(635 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana6
+10
+10
+10
Mana rocks2
Mana dorks7
Other acceleration2
Tutors7
Draw engines3
Cantrips & burst draw3
Recursion3
Value engines5
Spot removal5
Board wipes3
Stax & hate3
Protection4
Mana Acceleration (17 sources)+7ⓘ
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands5
+6
+6
+6
+5
+5
Premium utility lands4
+5
+5
+5
+4
Utility lands1
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+6
+3
+3
7 Combo Families (9 lines, Consistency: 88%)+51ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+10ⓘ
Combo pieces10
Synergy pieces5
Win conditions2
Combat threats3
Clone effects1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.3 → Bracket 5
Threats98Mana base94Speed90
0.3 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 6
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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