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Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence408 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+4ⓘ
Fast mana2
Mana rocks5
Land ramp1
Other acceleration3
Treasure generators2
Draw engines6
Cantrips & burst draw10
Recursion2
Value engines4
Counterspells5
Spot removal10
Stax & hate1
Protection7
Mana Acceleration+2ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands1
Basic lands3
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Commander Synergy+4ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Drain effects1
Token generators9
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
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Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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