Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(341 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration3
Treasure generators2
Commander Draw Engine (Ashling, Rekindled provides card draw)+15ⓘ
Draw engines5
Cantrips & burst draw11
Recursion3
Counterspells3
Spot removal1
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands2
Taplands1
Combat Damage Synergy: token package, aristocrats engine+14ⓘ
Synergy pieces1
Win conditions5
Token generators4
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Consistency91Mana base75Threats72
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.