Commander
8.9±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
Primary win line:Go-wide combat finish
High confidence(658 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Mana dorks13
Land ramp2
Other acceleration1
Treasure generators1
Tutors3
Draw engines5
Value engines1
Counterspells1
Spot removal5
Board wipes1
Stax & hate1
Combat Damage Synergy: token swarm strategy, 5 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo Commander: Tana, the Bloodsower+15ⓘ
Combo Commander: Tymna the Weaver+15ⓘ
Synergy pieces16
Win conditions2
Combat threats2
Sacrifice outlets1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Mana base99Threats97Speed94
-0.4 below Bracket 5 threshold (8.5)
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal15 cards
15 elf creatures detected. Tribal synergies can create powerful board states.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.