Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(236 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks6
Mana dorks2
Land ramp3
Other acceleration3
Treasure generators1
Tutors2
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines4
Spot removal2
Graveyard hate1
Stax & hate2
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands5
Premium utility lands2
Utility lands23
Basic lands1
Wastes+4
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+20ⓘ
Combo pieces1
Synergy pieces1
Win conditions6
Combat threats3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base85Threats77Speed52
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.