its shocking how many spells I'm going to cast

3.1±0.6
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(175 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana Acceleration (14 sources)+4
Two-Color Powerhouse Lands (1)+3
Premium utility lands1
Taplands1
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.1 (Bracket 2)+Game Changers Bracket 3
Mana base83Speed82Threats64
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Burn15 cards

15 damage dealers. Burn opponents down with direct damage.

Voltron12 cards

12 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Cantrips11 cards

11 cantrips. Cheap spells that replace themselves for velocity.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.