Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(436 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks4
Land ramp7
Commander Draw Engine (Baylen, the Haymaker provides card draw)+10ⓘ
Tutors3
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal7
Graveyard hate1
Board wipes2
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands3
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 79%)+22ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces6
Combat threats2
Drain effects1
Token generators13
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats95Speed74Consistency72
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
+1/+1 Counters6 cards
6 counter synergies. Grow your creatures over time for massive threats.