5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence387 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Other acceleration3
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Draw engines4
Cantrips & burst draw20
Wheels1
Recursion1
Value engines5
Control Strategy Bonus (13.2 interaction cards)+26ⓘ
Counterspells4
Spot removal7
Artifact/enchantment removal1
Board wipes1
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands3
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+12
+11
Combat Damage Synergy: token package, 2 evasion enablers+12ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces9
Drain effects3
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency88Mana base75Speed73
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
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Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
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Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.