Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(348 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (50% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks5
Land ramp5
Other acceleration4
Treasure generators1
Draw engines4
Cantrips & burst draw4
Recursion2
Value engines8
Other1
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate2
Protection2
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands5
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 3 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+21ⓘ
Synergy pieces8
Win conditions10
Combat threats8
Sacrifice outlets1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base93Threats90Speed68
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana31 cards
31 high-impact creatures. Ramp into massive threats that dominate the board.
Dinosaur Tribal29 cards
29 dinosaur creatures detected. Tribal synergies can create powerful board states.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.