Commander
No commander provided1.9±0.3
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
High confidence(86 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Treasure generators1
Draw engines4
Cantrips & burst draw3
Wheels1
Recursion1
Value engines1
Spot removal2
Graveyard hate1
Stax & hate8
Edict effects1
Protection1
Taplands1
Basic lands1
Swamp+36
Combat threats1
Sacrifice outlets2
Drain effects4
Reanimation1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.9 → Bracket 1
Speed42Mana base38Consistency31
0.9 above Bracket 0 ceiling (1)
1.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Discard25 cards
25 discard synergies. Empty opponents' hands while gaining value.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stax15 cards
15 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.